// Game Designer & Systems Thinker

Alex
Mercer

I design worlds, mechanics, and systems that keep players asking "just one more turn." 4 years crafting experiences across indie and mobile.

View My Work Get In Touch
Open
to Work
2025

// 01 — About

Who I Am

I'm a game designer with a focus on systems design, level design, and player psychology. I love finding the sweet spot between challenge and flow — where players lose track of time.

My background spans mobile, indie, and jam games. I'm comfortable working solo or as part of a small team, and I care deeply about design documentation and clear communication.

When I'm not designing, I'm usually dissecting other games, sketching mechanics on paper, or losing sleep over a puzzle I can't quite solve.

Systems Design
Level Design
Unity / Godot
Narrative Design
Prototyping

// 02 — Work

Selected Projects

🌌
Featured Roguelite Unity

Void Protocol

A top-down roguelite where each run mutates the rules. Designed the entire progression loop, enemy behaviour trees, and meta-upgrade system.

🌿
Puzzle Mobile Godot

Root & Branch

Mobile puzzle game about growing a tree through obstacles. Designed 140+ levels with a custom difficulty curve tool built in spreadsheets.

🔥
Jam Game 48h Narrative

Last Ember

72-hour game jam entry. A short narrative about a lighthouse keeper. Focused on environmental storytelling and pacing. Top 5% overall.

🤖
Strategy Prototype Systems

Circuit Wars

Turn-based strategy prototype exploring asymmetric faction design. GDD and full balance spreadsheet available on request.

Let's Make
Something.

Open to full-time roles, freelance projects, and game jam collabs. Drop me a line — I reply within 48 hours.

alex@example.com