// Game Designer & Systems Thinker
I design worlds, mechanics, and systems that keep players asking "just one more turn." 4 years crafting experiences across indie and mobile.
// 01 — About
I'm a game designer with a focus on systems design, level design, and player psychology. I love finding the sweet spot between challenge and flow — where players lose track of time.
My background spans mobile, indie, and jam games. I'm comfortable working solo or as part of a small team, and I care deeply about design documentation and clear communication.
When I'm not designing, I'm usually dissecting other games, sketching mechanics on paper, or losing sleep over a puzzle I can't quite solve.
// 02 — Work
A top-down roguelite where each run mutates the rules. Designed the entire progression loop, enemy behaviour trees, and meta-upgrade system.
Mobile puzzle game about growing a tree through obstacles. Designed 140+ levels with a custom difficulty curve tool built in spreadsheets.
72-hour game jam entry. A short narrative about a lighthouse keeper. Focused on environmental storytelling and pacing. Top 5% overall.
Turn-based strategy prototype exploring asymmetric faction design. GDD and full balance spreadsheet available on request.
// 03 — Contact
Open to full-time roles, freelance projects, and game jam collabs. Drop me a line — I reply within 48 hours.
alex@example.com